PROJECT
THE GLTCH - An interactive immersive art exhibition focused on impermanence; the art of uncertainty.
MY ROLE
Producer
Artist
SUMMARY
This was a production where the Content Development program and Motion Creative program at Hyper Island merged together to create an event and exhibition open to the public. We were 87 people divided into 14 teams, that created 1 installation each.
We had a Creative Production team that consisted of 14 people, one from each team. I was Producer in this team and we had the overall responsibility for the full event; Production, Marketing & Partnership.
As Producer for the entire exhibition I had the main responsibility, on top of creating one of the installations.
GOALS
1.
To reach the public through marketing and attract at least 500 people to come to the exhibition.
3.
To receive several partnerships; catering, equipment, PR etc.
2.
Tell a cohesive and intelligible story through all the installations and the entire production.
4.
Have a structured and well organized event that will run smoothly from start to finish.
result
After 5 weeks of hustle and creative problem solving we successfully hosted an amazing event that attracted around 1000 people. We designed a dramatic, impactful and creative story that was cohesive and visible through alla spaces; from the entrance, to the exhibition hall, to the bar and the lounge area. I was extremely proud and amazed that we successfully managed to put everything together so well without any budget, resources or help.
Learnings
Despite early on deciding on a set structure, time plan and clear communication paths we hit some bumps in road during the process. This project has really taught me the value on structure, organization and management. In a production of this size alignment and mutual expectations are key for success.
The main thing I will take with me is the value of qualitative leadership, to have been able to manage a team of 87 people have been on of the most valuable experiences and learning opportunities i’ve had.